3D Cubes
to generate a new and unique variation
Every variart piece is open source, you can see exactly how it is drawn from the code.
s.rect(0, 0, width, height).attr({fill: '#E2DBB4'})
var green = Snap.format('hsl({h}, .45, .45)', {h: getRandomArbitary(0, 1)});
var gray = 'hsl(.12, .15, .5)';
var shadow = 'hsl(.12, .15, .3)';
console.log(Snap.rgb2hsl(145, 162, 61))
for (var x = -1; x < 4; x++){
for(var y = -1; y < 4; y++){
var front = s.rect(75, 75, 100, 100).attr({fill: green})
var face = s.polygon([75, 75], [175, 0], [275, 0], [175, 75]).attr({fill: gray})
var shadow = s.polygon([175, 175], [175, 75], [275, 0], [275, 100]).attr({fill: shadow})
var g = s.g(front, face, shadow);
g.transform(Snap.format('t{x},{y}', {x: x * 150, y: y * 200}))
}
}
Copyright © 2014–2025 Kevin Marsh. All rights reserved. Questions? Comments? hello@variart.io